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Deathcam:* Update and bug fixes to the deathcam system Network* Updated Network error messages* Several performance updates to fix network lag* Improved load times for friends list* Refined Hero movement for improved network syncingLobby* Fixed issues related to the game host quitting out of a private game* The host will no longer lose the ability to start the game after completing a match and returning to the lobby Matchmaking* Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small* Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.* Improved team balancing UI* Cleaned up overlapping text fields in the UI* The icon for “Double Bird” is now consistant across all menues* Fixes to the HUD while playing in Immersive mode Party* Party is no longer allowed to create and enter a game with no opposing team* The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded. MP Gameplay* All equipment and abilities are now purchasable at level 60* Players will no longer spawn invisible to other players* Suicides award enemies kills if the player is still wounded from their damage* Abilities will no longer lose functionality if they activate the ability at the same moment that they dies* Split screen players will no longer be on seperate teams* Players bodies will no longer hold onto weapons after being killed* Change to Chain Reaction final node time Abilities* Leaper Corpse will now spawn fewer leapers* The bubble shield will now disapear when the EMP is used against it.* Dash now gives more consistent feedback when the player is unable to use it* The players head will no longer vanish when killed while performing a taunt* Assassin no longer displays the user as a friendly on the radar for DM games* Players will no longer lose berserks and abilities after playing a number of match making games* The player will no longer spawn with different genades than what was placed in the primary slot through grenadier Weapons* The mutators secondary’s will deal damage regardless of the surface to which it is applied* Marksman turrets will function properly regardless of the surface to which it is applied* Wildfire lock-on disabled in between shots in MP Art* Misc art, collision and volume fixes Loc* Localization fixes and updates Move* Improved the Move’s aim mechanic Coop* Several bug and crash fixes* Co-op player can now watch videos normally* Fixes to progression stopping issues while playing campaign in coop 3D* Fixed the loading screen for 3D* Tracker footprints now appear for both eyes Campaign* Misc fixes to campaign Remnant* Remnant levels have been corrected* Improvements to the UI