Codemasters vient titiller nos sens, et agiter nos mains de grand pilote en nous présentant son jeu Dirt Showdown à travers un beau trailer. Un petit avant gout de ce qui nous attend en mai sur PC, PS3 et Xbox 360. Vroummmm...
Affichage des articles dont le libellé est Codemasters. Afficher tous les articles
Affichage des articles dont le libellé est Codemasters. Afficher tous les articles
vendredi 27 janvier 2012
dimanche 12 juin 2011
Codemaster : Le site à été piraté
C'est jour-ci c'est la foire au pirate après Sony c'est autour de Codemasters de passer en mode hacker. Vendredi 3 juin 2011 un groupe ou une personne on s'en fou, est aller hacker le site de Codemasters subtilisant plusieurs donnés tel que les adresse email, les mots de passes ,les codes VIP de Dirt 3, les noms et adresses des personnes inscrites. La total quoi. Oui mais...non d'après les informations les données bancaires n'aurait pas été compromis. Ouf c'est au moins ça de sauvé. Les Anonymous ont'il encore frappés?
dimanche 1 mai 2011
DiRT 3 : Exhibe ses démons en vidéo
Codemasters expose en vidéo quelques moments forts de son DiRT 3. Vidéo un peu courte, mais qui malgré cela nous mais l'eau à la bouche, vivement le 24 mai pour le tester.
mardi 22 mars 2011
Operation Flashpoint Red River : Les risques du métier en vidéo
Operation Flashpoint s'offre un petit trailer sympathique, histoire de nous divertir un peu. Le titre seulement Les risques du métier en dit long sur ce que l'on verra. Personnellement je trouve que les tires ressemblent à ceux de Star Wars, je dis ça je dis rien.
Vous pourrez retrouver Operation Flashpoint Red River le 21 avril 2011 sur PS3, PC et Xbox 360.
Vous pourrez retrouver Operation Flashpoint Red River le 21 avril 2011 sur PS3, PC et Xbox 360.
lundi 20 décembre 2010
Colin McRae DiRT 3 : Gymkhana en video
Vous voulez sentir l'odeur du bitume chaud et du caoutchouc brulé, bein il faudra attendre l'année prochaine pour voir arrivé sur PS3, PC et Xbox 360 le dernier né des Colin McRae DiRT. Mais pour l'instant je vous propose de visionner une petite vidéo qui nous présente un nouvelle épreuve que nous pourrons retrouver dans Colin McRae : DiRT 3, elle se nomme gymkhana.
dimanche 3 octobre 2010
F1 2010 : Patch en préparation
Codemasters nous informe qu'un patch sera disponible bientôt pour F1 2010. Il permettra de résoudre les problème rencontrés dans le jeu en majeur partie dû à l’IA (intelligence artificielle). Toutes les plateforme seront patché.
lundi 13 septembre 2010
15:03
2K Games, Activision, Capcom, Codemasters, DS, EA, IGN, Insomniac, jeux, Microsoft, PC, PS3, PSP, RockStar, Sega, sony, Ubisoft, Wii, Xbox 360
No comments
Tokyo Game Show : A partir du 16
Je l'avais déjà oublié, l’évènement de ce mois le Tokyo Game Show. Cette année il débutera le 16 jusqu'au 19 septembre 2010 avec comme à son habitude beaucoup de nouveautés ,des rediffusions de jeux et plein d'autre surprise.
dimanche 17 janvier 2010
Operation Flashpoint 2 : Patch + DLC
Le site OFPHQ (site de Operation Flashpoint 2), nous donne le changelog du futur patch du jeu en question. Dans cette grande liste de changement, nous retrouverons le prochain DLC pour PC et PS3 qui se nomme Overwatch. Vue qu'il est déjà disponible sur Xbox 360 au prix de 400MS points (4€)...Sinon pour les bilingues le changelog se trouve juste en bas ainsi que les nouveautés qu'apportera le DLC.
Changelog :
DLC :
2 New Multiplayer Modes
Blindside
Blindside pits a team of attackers versus a team of defenders in an objective-based mode that sees the attackers tasked with completing three objectives, while a team of defenders goes all-out to stop them. The attackers can complete the first two objectives in any order, while the third objective is only accessible once the first two objectives have been completed. In addition to having to overcome the defenders, the attackers are also under a time limit set by the host.
Maps: St. Sergius' Shadow, Road to Taranay
Supremacy
Supremacy is an objective-based territory control mode. Each team scores points by holding one of 5 capture points. Each capture point will also contain an 'asset', such as access to off-board fire support, when held for a prolonged period of time. The winning team is the team with the most points at the end of the round, or the first team to reach the points limit. If either team holds all territories simultaneously, they automatically win the match.
Maps: The Salt Flats, Island Control
2 New Fireteam Engagements:
Friendly Skies
Lartskoye (Take and Hold) - PLA Anti-Aircraft artillery prevents your airborne reinforcement's arrival - remove the impediment and defend Lartskoye from the PLA counter-attack.
Hostly Takeover
Armudan (Take and Hold) - Intelligence shows a lightly guarded village, 1.5 km east of the quarry. This would give us a good position to set up base and launch an attack from this end of the island.
Changelog :
- Support added for 2 new PvP game modes included in DLC Pack 2
- The host is now able to press "Start" button to ready up and begin the 10 second countdown into game irrespective of whether all players are ready or not.
- Improved multiplayer stability.
- Online synchronisation has been improved mitigating various issues such as shots fired not being registered and missing animations
- Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.
- The corpse looting inventory now appears appropriately when characters are killed
- The corpse looting inventory updates appropriately when swapping weapons.
- Tweaks and amends to enemy and friendly AI.
- The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.
- Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately
- alt tabbing when in the lobby no longer causes graphical corruption on ground texture
- Speed hack checking has been activated to block 3rd party speed hacks during online games.
- Anti-cheat measures implemented to combat leaderboard hacking
- Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly.
- Vehicle control responsiveness improved for clients, with input lag reduced
- Sessions that you cannot join such as those that contain DLC not present on the players machine appear as greyed out on the browse server screen.
- If someone without DLC is invited to a game that requires DLC content they will receive a message explaining this and the game can still be started. They no longer take up a space in the lobby.
- Improved On & Offline stability
- Player positioned appropriately after exiting a vehicle.
- Players are no longer able to access a locked vehicle by using an unlocked vehicle
- Mines are no longer triggered by neutral (inactive) vehicles
- Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views
- It is no longer possible to enter aimed view mode while the weapon select OSD is open.
- Binocular functionality no longer impaired by previously selected inventory item.
- Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.
- Players stance is now correctly maintained after operating an emplaced weapon
- The player is now able to order a fire team under their control to operate an emplaced weapon
- "Move To" orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters.
- Helicopter chain guns no longer jam
- Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.
- Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999).
- Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland.
- "Live Link" feature in the Mission Editor should now default to launch the game in Windowed mode
- The mission editor should now be able to read multiple databases so text strings can be easily added.
- Unavailable Bradley and ZBD200 squad references removed from Mission editor
- Mouse look sensitivity for mounted weapons is now aligned with other weapons
- Respawn timer now displayed in all game modes.
- Fixed crash using empty string with OFP:displaySystemMessage
- Fixed rare crash in AI input. Unchecked possible invalid cast in AI input.
- Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. (Optimisation)
- getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage.
- Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation)
- Destructor of commands is always called in the CommandPool. Prevents possible memory leaks.
- walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units.
- Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly.
- Fixed clients showing low LOD back weapon between their feet after looting ammo crates.
- The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system).
DLC :
2 New Multiplayer Modes
Blindside
Blindside pits a team of attackers versus a team of defenders in an objective-based mode that sees the attackers tasked with completing three objectives, while a team of defenders goes all-out to stop them. The attackers can complete the first two objectives in any order, while the third objective is only accessible once the first two objectives have been completed. In addition to having to overcome the defenders, the attackers are also under a time limit set by the host.
Maps: St. Sergius' Shadow, Road to Taranay
Supremacy
Supremacy is an objective-based territory control mode. Each team scores points by holding one of 5 capture points. Each capture point will also contain an 'asset', such as access to off-board fire support, when held for a prolonged period of time. The winning team is the team with the most points at the end of the round, or the first team to reach the points limit. If either team holds all territories simultaneously, they automatically win the match.
Maps: The Salt Flats, Island Control
2 New Fireteam Engagements:
Friendly Skies
Lartskoye (Take and Hold) - PLA Anti-Aircraft artillery prevents your airborne reinforcement's arrival - remove the impediment and defend Lartskoye from the PLA counter-attack.
Hostly Takeover
Armudan (Take and Hold) - Intelligence shows a lightly guarded village, 1.5 km east of the quarry. This would give us a good position to set up base and launch an attack from this end of the island.
lundi 30 novembre 2009
Operation Flashpoint : Dragon Rising : Un deuxieme DLC à venir !
Codemasters prévoit déjà un deuxième DLC, pour son Operation Flashpoint : Dragon Rising. D'après l'éditeur de nouveaux modes multijoueurs seront disponible , le tout sur Xbox 360 et PS3. Coté PC aucune information n'a été communiquée.
mercredi 4 novembre 2009
Operation Flashpoint 2 : Patch et DLC
Comme je vous l'ai dit dans "Dragon Rising : Patch en vue" Codemasters a annoncé que le jeu Opération Flashpoint : Dragon Rising recevra aujourd'hui son premier patch et son premier DLC, le tout sur Xbox 360 et PC... Pour les utilisateurs de PlayStation 3 il faudra patienter un peu. Le DLC apportera quatre maps dont deux maps infiltration (Lumberyard et White Fang) et deux maps annihilation Stomping Grounds et Force Dispersal. Il comportera deux nouvelles missions All Round Defence et Uphill Struggle. Et deviner quoi, il est gratis sur PC et payant sur console soit 3.99€ sur PlayStation 3 et 400 MS points sur Xbox 360. Ce flot d'information est accompagné d'une video.
Changelog PC :
1. The game now displays the version number on the front end
2. Video can now be captured with the software FRAPS.
3. When using the Mission Editor, if the player clicks off the game in order to move an object in the mission editor, the game will now not loses focus.
4. Gameplay online
o Lag issues reduced for 32 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem
5. All sniper rifles will now have a sway effect
6. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.
7. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
8. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge
9. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.
10. On a Pvp game, the counter will now count correctly when the settings are restricted to no re-spawns
11. Games via a private server and password are now correctly protected. The players will now require the password to join the game.
12. The mouse wheel will now respond to the input control if the player enters a vehicle and continues to switch positions using mouse wheel.
13. The player can now change weapon with number keys while in a vehicle
14. The player can now scroll the list of names in the lobby using the middle wheel
15. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.
16. The chat box will not overlap on 800x600 resolution
17. In the polish SKU, the apostrophe key is now translated correctly when changing keyboard configuration in the Front end
18. When exiting the credits, the heading will not transition twice.
19. The game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files.
20. Added script command OFP:setAIConfigPropertyValue to allow mission designers to override the AI configuration values found in the global AIConfig.xml file in user generated missions only.
Changelog console :
Xbox
1. The game will now return the correct list of servers after searching a game
2. A corrupted save data bug has been fixed.
3. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.
4. Gameplay online
o The player is now not blocked after healing another soldier as a medic
o If the player fires the SMAW weapon during a PvP game, the sight will now disappear as normal.
o The player can now change weapons after firing a machine gun multiple times
o The PF98 QueenBee weapon does now always have an effect on vehicles for the client
o During a PvP game if the player spawns inside a vehicle, the weapon will now be correctly attached to the player and now float next to the player.
o “Shots Fired” dialogue will now be triggered adequately in the annihilation mode.
5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
6. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances.
7. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.
8. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.
9. When exiting the credits, the heading will not transition twice.
PS3
1. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.
2.Gameplay online
o Lag issues reduced for 8 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem
3. All sniper rifles will now have a sway effect.
4. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.
5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
6. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge
7. If the player signs out whilst creating an online then the LAN game will not fail to create
8. Friend status changed message will not cause an issue to join a new game
9. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances
10. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams
11. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons
12. The LOD in the FTE Ambush is now corrected when loading the mission for first time
13. If the player signs out whilst creating an online then the LAN game will not fail to create
14. When exiting the credits, the heading will not transition twice.
Changelog PC :
1. The game now displays the version number on the front end
2. Video can now be captured with the software FRAPS.
3. When using the Mission Editor, if the player clicks off the game in order to move an object in the mission editor, the game will now not loses focus.
4. Gameplay online
o Lag issues reduced for 32 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem
5. All sniper rifles will now have a sway effect
6. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.
7. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
8. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge
9. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.
10. On a Pvp game, the counter will now count correctly when the settings are restricted to no re-spawns
11. Games via a private server and password are now correctly protected. The players will now require the password to join the game.
12. The mouse wheel will now respond to the input control if the player enters a vehicle and continues to switch positions using mouse wheel.
13. The player can now change weapon with number keys while in a vehicle
14. The player can now scroll the list of names in the lobby using the middle wheel
15. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.
16. The chat box will not overlap on 800x600 resolution
17. In the polish SKU, the apostrophe key is now translated correctly when changing keyboard configuration in the Front end
18. When exiting the credits, the heading will not transition twice.
19. The game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files.
20. Added script command OFP:setAIConfigPropertyValue to allow mission designers to override the AI configuration values found in the global AIConfig.xml file in user generated missions only.
Changelog console :
Xbox
1. The game will now return the correct list of servers after searching a game
2. A corrupted save data bug has been fixed.
3. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.
4. Gameplay online
o The player is now not blocked after healing another soldier as a medic
o If the player fires the SMAW weapon during a PvP game, the sight will now disappear as normal.
o The player can now change weapons after firing a machine gun multiple times
o The PF98 QueenBee weapon does now always have an effect on vehicles for the client
o During a PvP game if the player spawns inside a vehicle, the weapon will now be correctly attached to the player and now float next to the player.
o “Shots Fired” dialogue will now be triggered adequately in the annihilation mode.
5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
6. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances.
7. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.
8. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.
9. When exiting the credits, the heading will not transition twice.
PS3
1. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.
2.Gameplay online
o Lag issues reduced for 8 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem
3. All sniper rifles will now have a sway effect.
4. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.
5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
6. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge
7. If the player signs out whilst creating an online then the LAN game will not fail to create
8. Friend status changed message will not cause an issue to join a new game
9. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances
10. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams
11. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons
12. The LOD in the FTE Ambush is now corrected when loading the mission for first time
13. If the player signs out whilst creating an online then the LAN game will not fail to create
14. When exiting the credits, the heading will not transition twice.
mercredi 28 octobre 2009
Dragon Rising : Patch en vue
Codemasters prévoit de sortir un DLC pour Dragon Rising la semaine prochaine. C'est ce qui est annoncé sur le forum de Codemasters. Mais je n'ai pas plus d'info.
lundi 26 octobre 2009
Xbox 360 : Dead Space et de Colin McRae DIRT
mardi 6 octobre 2009
Opération Flashpoint Dragon Rising : Trailer de lancement
Codemasters nous propose avant sa sortie, le trailer de lancement d'Opération Flashpoint : Dragon Rising. Alors pour rappel le jeux sort jeudi sur PC, PS3 et Xbox 360.
samedi 19 septembre 2009
Colin McRae DiRT 2 : Ken Block à l'action
Quelque chanceux on eut la chance de tester des sensations forte à bord de la Subaru de Ken Block. Mater sa...
lundi 24 août 2009
Colin McRae DiRT 2 le test
Verdict à propos de la démo de Colin McRae DiRT 2
Encore plus époustouflant que les vidéos présentés par Codemasters, cette démo illustre mieux ce qui nous attends. Avec des terrain à coupé le souffle, des décors magnifiques et le grand plus, la maniabilité qui atteint la réalité. C'est ce qui a retenue toute mon attention. Codemasters à beaucoup jouer sur cette maniabilité qui mélangé avec le décor des routes s'annonce très rude. Mais nous allons commencé par le debut :
Menu :
Un menu de démo assez cool car vous ête directement mit dans la peau du pilote, et vous vous trouver dans sa caravane. Vous aurez le choix entre différent petit menu Drift tour, Mes Affaires, Multijoueur, Extra et vous avez même la possibilité de sortir de votre caravane pour admirer vos voiture. Ce que Codemasters à fait de plus fort, pendant que vous admirer vos voiture, tout autour de vous des animations de la musique et plein d'autre chose qui rendent ce menu plus vivant.
Drift tour :
Alors dans ce menu vous aurez accès à une carte du monde et sur cette carte est répertorié toute les courses à accomplir. Vous avez le choix entre la course officiel la course libre et le contre la montre. En sélectionnant une course vous en aurez d'abord les détails sur votre TV (celle de la caravane). Puis après les explications vient le tour du paramétrage.
Paramètre de l'épreuve :
Vous commencé par les niveaux de difficulté en premiers. Il y en a 6 Facile, occasionnel, sérieux, sauvage, extrême et hardcore. Plus le niveau de difficulté est grand plus vous gagner de l'argent. Nous passons maintenant au dégât vous avez le choix entre complet et visuel. Je croix que complet signifie les dégâts visuel et moteur. Quand vous avez fini de configurer votre épreuve direction la collection de voiture.
Vos voitures :
Vous avez le choix entre quelque voiture prédéfini par le jeu. Je vous explique selon l'épreuve que vous passer une certaine catégorie de voiture est sélectionné. De plus elles ne seront pas toute disponible il faudra en acheter. Après avoir sélectionné votre voiture un petit menu avec 4 options apparait (Choisir pour la course, personnaliser, statistiques, voir).
Vidéo :
Conclusion :
Acheter le.
jeudi 20 août 2009
lundi 17 août 2009
Colin McRae DiRT 2 nouvelle video
Décidément Codemasters n'a pas fini de nous épater en nous proposant cette nouvelle vidéo de Colin McRae DiRT 2.
Comme vous le verrez sur cette vidéo, Codemasters vous propose de comparer la réalité et la 3D. Je vous garantie que le résultat est bluffant regarder un peu :
jeudi 13 août 2009
Operation Flashpoint 2 pas de DX11
Operation Flashpoint 2 ne sera pas équipé pour accueillir le Directx 11.
D'après Codemasters sont jeu ne sera pas compatible Direct 11 au lancement, car aucune carte graphique récente ne l'est. Ce qui est totalement vrai. Mais Codemasters devrait ajouter le support Directx 11 grâce à un patch.
dimanche 9 août 2009
Colin McRae DiRT 2 que 8 pour le multi
Codemasters a annoncé que son Colin McRae DiRT 2 supportera que 8 joueurs dans une partie en ligne.
Après avoir annoncé ce ci, beaucoup de joueur ont été déçus et d'autre comparaient Colin McRae DiRT 2 avec Race Driver : GRID qui peut accueillir jusqu'à 12 joueurs en ligne alors qu'ils ont tout les deux le même moteur graphique. D'après Codemasters la limitation à 8 joueurs serait faite pour garder l'aspect graphique et réaliste du jeu. En effet trop de joueur sur le serveur fait de grosse latence ce qui est très désagréable.
jeudi 30 juillet 2009
Overlord 2 DLC disponible
Super nouvelle pour ceux qui ont le jeu Overlord 2 le DLC disponible.
Et oui le jeu Overlord 2 se dote d'un nouveau DLC qui semble décoiffer. Au prix de 400 MS points ce nouveau DLC nommé Batailles aux Oubliettes vous fera passez énormément de temps sur la version solo, car de nouvelles épreuves font leur apparition et de nouveaux ennemis. Déjà que ce jeu était bien apprécié par Criticator qui lui avait donné un note très alléchante donc ce DLC doit être à la hauteur.
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