Cela va en réjouir plus d'un le patch pour TF2 est disponible chez Steam. Pour ceux qui veulent tous savoir sur ce pacth voici le changelog :
New Content :
- Added King Of The Hill game mode.
 - Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.
 - Added lots of new hats.
 - Added koth_Viaduct.
 - Added ctf_Sawmill
 - Added community map Arena_Offblast
 - Added community map Cp_Yukon
 
Additions / Changes :
- Added "Auto Reload" option to the multiplayer advanced options.
 - Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.
 - Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.
 - Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.
 - Significantly reduced the amount of network traffic being sent.
 - Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
 - Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
 - Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
 - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
 - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
 - Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating.
 - Added an "Inspect" key that allows you to look at items being carried by your team mates.
 - Backpack improvements:
 
- Added drag & drop to move items around. Item positions are maintained on the backend.
- Added multi-select, allowing you to delete multiple items at once.
- Added a new key to the key binding page that opens your inventory directly to your backpack.
- Fixed mouseover panel being incorrectly position when the backpack first appears.
- Cloaked Spies standing in valid backstab positions no longer raise their knife.
 - Added current map name and gametype to the bottom right of scoreboard.
 - Added class icons to tips on the loadout and loading screens.
 - Improved visuals around flags when they're being carried by a player.
 - Improved critboosted visuals, making it much clearer when an enemy has critboost.
 - Updated the loading panel to show the game type under the map name during level transition.
 - In-game chat dialog now supports full Unicode characters.
 - Added BLU main menu background.
 - Added response caching for some server queries to help reduce the CPU load from DOS attacks.
 - Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.
 
Map Changes:
- Update PLR_Pipeline
 
- Increased the starting advantage in the third round if a team has won the first two rounds.
- Fixed carts not continuing to the second round if they're capped at the same time in the first round.
- Fixed being able to shoot pipebombs over the starting gates in the first round.
- Fixed being able to open the doors in the first round before the setup time was finished.
- Fixed players getting stuck in some doors.
- Fixed players being able to get onto rooftops and out of the map boundaries.
- Fixed other minor bugs and exploits.
- Update Arena_Sawmill
 
- Fixed DirectX8 bug where some models would not be visible.
- Fixed exploit with building teleporters outside of the map.
- Updated CP_Granary
 
- Made a few changes to improve balance based on competitive community feedback.
Item Reworks:
- The Force of Nature
 
- The enemy knockback now only `works in close range and behaves more like the Pyro's air blast.
- Enemies cannot be juggled by the FaN's effect.
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback is now scaled by damage done.
- The Sandman
 
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- Übercharged players can no longer be stunned.
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute has changed from "no double jump" to "-30 max health".
Fixes:
- Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs.
 - Fixed an exploit that allowed players to work around sv_pure.
 - Particle files are now protected by sv_pure.
 - Fixed critboost effect getting stuck on when you die while critboosted.
 - Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players.
 - Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
 - Fixed an exploit where you could reload The Huntsman faster than intended.
 - Fixed Heavy "civilian" exploit.
 - Fixed a set of exploits using the DXSupport config files.
 - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
 - Fixed sentries firing at a fully cloaked Spy if they're still the closest target.
 
Community requests:
- Added a HUD element for hybrid CTF & CP maps.
 
- Supports 1 or 2 flags, and any number of CPs.
- Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it.
Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards.
Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
- Added new "medic_death" event for server logs
 
Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
- healing is the amount the Medic healed in that life
- ubercharge (1/0) is whether they died with a full charge
- Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.
 








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