Affichage des articles dont le libellé est Patch. Afficher tous les articles
Affichage des articles dont le libellé est Patch. Afficher tous les articles

mardi 31 juillet 2012

Uplay : Faille de sécurité et mise à jour !!!

Olala, les ingénieurs de chez Ubisoft ne sauraient t-ils pas sécuriser le service Uplay ? D'après ce que j'entends depuis quelques jours il semblerait que......non. Laissez moi vous exposer le problème.

Lorsque vous, simple utilisateur lambda, avez installé le lanceur Uplay, vous vous êtes surement dits "Oh yeah that's all good", mais il faut savoir que ce petit lanceur comporte un faille énorme permettant à un individu mal-intentionné de contrôler votre ordinateur simplement et rapidement, lui aussi c'est surement dit "Oh yeah that's all good".

Mis à part ce petit trait d'humour, plus sérieusement cela comporte un réel risque pour vous et vos donnés. Nous pouvons remercier Tavis Ormandy, ingénieur en sécurité chez Google, pour avoir trouvé et avertis Ubisoft sur l'existence de cette faille. Ubisoft a déjà mit en ligne une mise à jour de son lanceur afin pallier à ce problème. Bref encore une affaire qui entache l'éditeur de jeux.

mercredi 18 juillet 2012

Uncharted 3 : Bientôt patché en 1.13

Naughty Dog ne laisse pas tomber ses jeux surtout quand c'est un Blockbuster comme Uncharted 3. La firme annonce la sortie d'une mise à jour (patch 1.13) prévu pour le 14 Aout, du moins dans un vague 14 Aout, si tout se passe bien avec quelques nouveautés à prévoir. Le mystère plane encore sur ce qui nous attends. Donc tenez vous prêt !

samedi 26 mai 2012

Modern Warfare 3 : Patch 1.15 et 1.13

Infinity Ward et Sledgehammer Games, sortent un patch pour la version PC et la version PS3 de Modern Warfare 3. Je vous rassure comparement aux gros patchs bien lourds que l'on a l'habitude de télécharger celui-ci est très léger, vue qu'il n'apporte que quelques changements mineurs.

PC Patch 1.13

Fix for mismatching files error between DLC and Non-DLC owners

PS3 Patch 1.15

- 400 new ranks included in 5 new prestige levels
- Dead Man’s Hand reduce explosive radius
- Dragunov rebalance
- Fixed DS/SRP issue with Specialist class
- Blast Shield Buff in hardcore modes
- Fixed an issue where some “Defense” kills were not incrementing on the leaderboard
- Fix for rapid fire glitch

- Increased damage reduction for Blast Shield in Hardcore modes
- Fix for Kill Confirmed - Update the player score before updating the team score
- Competition Mode added to System Link


Désolé pour les petits amateurs du glitch rapid fire cette mise à jours comble la faille du jeu.



samedi 10 décembre 2011

Driver San Francisco : Changelog du patch

Pour les joueurs de Driver San Francisco, version console, qui ont vu leur jeu nouvellement patché, voici ce que les gars et les filles d'Ubisoft vous ont offerts. Attention changelog en Anglais.



GAMEPLAY CHANGES

Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.
Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions

IMPROVEMENTS

Added additional statistic synchronisation points so website statistics more closely match current progress.
Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer.
Improved traffic variety in freedrive after game completion.
Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety.
Online: Improved player icons and vehicle images loading.
Online: Reduced lag/teleport issues observed when players join a session.
Online: Improved reward images display when increasing multiplayer LVL.
Online: Improved session join score by re-assessing it if the leading player disconnects.

FIXES

Fixed single-frame camera cuts evident in some film-director replays.
Fixed progression display of "connoisseur" achievement in the game "Achievements" menu under "Extras".
Fixed progression display of all fine-grain (>25 steps) achievements in the game "Achievements" menu under "Extras".
Fixed a specific case of NAN values being sent in game to web data.
Online: Fixed waiting screens displaying the next mode name incorrectly.
Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.
Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.
Online: Fixed crash on returning to the main menu from online under certain conditions.
Online: Fixed player being disconnected from in-game party under certain conditions.
Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour.
Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease.
Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.
Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.
Online: Fixed occasional crash during CTF gameplay.
Online: Fixed issue where the incorrect player name could be displayed on the profile screen.
XBOX 360 ONLY: Online: added LVL banding filter to Free For All matchmaking to improve matchmaking (already implemented on PS3).

samedi 3 décembre 2011

Uncharted 3 : Patch 1.02

Naughty Dog aime bien ses joueurs, et pour que l'on ai plus de probleme avec Uncharted 3 : L'Illusion de Drake voici un patch assez sympa.




*Single Player*

General
  • Movie cutscene viewer added (in the Bonuses menu, Single-Player only)
  • Technical

  • Fixed the missing Motion Blur effects (for Single Player only)
  • “Alternate Aim Settings” added to the Options menu under Camera options (for Single Player only)
  • *Multiplayer*

    General

  • Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default
  • Gameplay

  • Medal streaks won’t reset if the host migrates to another user
  • Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.
  • Allow grenade throw while scoped
  • Tuned Pull Down range from 1.5 meters to 2.0 meters
  • Lowered the player running speed when players run ‘n gun by approximately 15%
  • Slightly increased the turn radius of run ‘n gun
  • Slightly decreased the turning speed during Sprint
  • Technical

  • Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches
  • Fixed several cinema crashes
  • Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode
  • Fixed certain cameras in Kick Offs and Pull Downs
  • Fixed a late join skin bug with locked content
  • Fixed a split-screen Buddy treasure pickup bug
  • Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats
  • User Interface

  • Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab
  • Added a Facebook Sign Out option
  • Added the Add Friend functionality in the Facebook tab
  • Fixed voice icon for mics not appearing in Matchmaking lobby
  • Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats
  • Fix for not displaying the entire Online ID within the “Players” column of any leaderboard.
  • Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.
  • Server

  • Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)
  • Players no longer able to join party that is already in Matchmaking
  • vendredi 25 novembre 2011

    Battlefield 3 : Patché

    Ils l'attendaient comme l'arrivé du Messi, le path, qui réglera la majeur partie des problèmes rencontrés dans Battlefield 3, est là. DICE à mit en ligne son path qui pèse pas très lourd 430 Mo, mais le changelog quand à lui est très lourd voir complet.

    Visuals, Stability and Performance Fixes:

    • General performance and loading time improvements
    • “Black Screen” fix for an issue occurring on some PC Configurations
    • Stereo and Rendering Support for Nvidia and AMD Graphics Cards
    • Adjusted the “stuttering” encountered on some PC configurations.
    • Fixed several Crashes when joining MP and Co-Op sessions
    • Fixed multiple problems when using multiple monitors (Eyefinity / Surround). 
    • Fixed visual corruption issues on certain Nvidia Cards
    • Improved loading times for certain textures
    • Added console command “GameTime.MaxVariableFps” to limit max FPS
    • Added console command “UI.DrawEnable” to hide UI for screenshots / videos

    Balance and Gameplay Adjustments

    • Fixed a problem with high speed mouse movement
    • Added back some missing Growlers on Kharg Island Conquest Large
    • Added back EOR sound for SQDM and TDM
    • You should no longer be able to damage a friendly vehicle when sitting in an open position
    • Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
    • Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
    • You should no longer spawn too close to enemies in TDM and SQDM
    • Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
    • Fixed a problem with revived players not suffering suppression
    • Fixed a problem with the camera when being revived in COOP
    • Added joystick deadzone setting
    • Fixed sound for when climbing ladders
    • Fixed an issue with some weapon sounds in first person
    • Fixed a swim sound loop error
    • Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
    • Increased the damage of Helicopter Miniguns against jeeps.
    • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
    • Increased the damage of the 44 Magnum slightly.
    • Increased the range and minimum damage of the .357 Round from the MP412 Rex.
    • Increased the range of all .45cal and 9mm weapons.
    • Slightly increased the range of the P90 and MP7 and PDW-R.
    • Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
    • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
    • Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
    • Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
    • Increased the damage and range of the 40mm BUCK rounds.
    • Reduced the damage .50cal weapons do against Helicopters.
    • Updated T90 canister shell tweaks to match Abrams canister shells 
    UI Changes (PC)
    • Added round duration and ticket summary at EOR
    • Advanced squad polish – should be more intuitive
    • Significant changes to the Join Squad functionality (see below)
    • Fixed a problem regarding keybindings while playing
    • You should now get a better error message when being disconnected via Battlelog

    Server

    • EOD Bot exploit fix
    • Several crash fixes
    • Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
    • Improved team kill kick configuration
    • Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


    Profile

    • Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
    • User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
    • Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


    Squad

    • Removed FIND ME A SQUAD option
    • Allow players to join empty Squads alone, thus having 1/4 squad members
    • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
    • Disable Privacy flag when 1 man squad
    • Reset Privacy flag from Private to Public when squad drops to 1 player
    • All occupied Squads will now show up colored blue on the Squad Selection screen
    • Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
    • Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text

    vendredi 11 novembre 2011

    Resistance 3 : Patch 1.05

    Certains l'auront déjà fait, mais d'autre non, la mise à jour de Résistance 3 est là. Insomniac Games vient corriger quelques bugs de son jeu phare, faire quelques améliorations et apporter deux nouvelles cartes multijoueurs nommées Creek et The Granery. Vous pouvez retrouver ci-dessous le changelog.

    Deathcam:
    * Update and bug fixes to the deathcam system

    Network
    * Updated Network error messages
    * Several performance updates to fix network lag
    * Improved load times for friends list
    * Refined Hero movement for improved network syncing

    Lobby
    * Fixed issues related to the game host quitting out of a private game
    * The host will no longer lose the ability to start the game after completing a match and returning to the lobby

    Matchmaking
    * Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
    * Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
    * Improved team balancing

    UI
    * Cleaned up overlapping text fields in the UI
    * The icon for “Double Bird” is now consistant across all menues
    * Fixes to the HUD while playing in Immersive mode

    Party
    * Party is no longer allowed to create and enter a game with no opposing team
    * The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.

    MP Gameplay
    * All equipment and abilities are now purchasable at level 60
    * Players will no longer spawn invisible to other players
    * Suicides award enemies kills if the player is still wounded from their damage
    * Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
    * Split screen players will no longer be on seperate teams
    * Players bodies will no longer hold onto weapons after being killed
    * Change to Chain Reaction final node time
    Abilities
    * Leaper Corpse will now spawn fewer leapers
    * The bubble shield will now disapear when the EMP is used against it.
    * Dash now gives more consistent feedback when the player is unable to use it
    * The players head will no longer vanish when killed while performing a taunt
    * Assassin no longer displays the user as a friendly on the radar for DM games
    * Players will no longer lose berserks and abilities after playing a number of match making games
    * The player will no longer spawn with different genades than what was placed in the primary slot through grenadier
    Weapons
    * The mutators secondary’s will deal damage regardless of the surface to which it is applied
    * Marksman turrets will function properly regardless of the surface to which it is applied
    * Wildfire lock-on disabled in between shots in MP

    Art
    * Misc art, collision and volume fixes
    Loc
    * Localization fixes and updates

    Move
    * Improved the Move’s aim mechanic

    Coop
    * Several bug and crash fixes
    * Co-op player can now watch videos normally
    * Fixes to progression stopping issues while playing campaign in coop

    3D
    * Fixed the loading screen for 3D
    * Tracker footprints now appear for both eyes

    Campaign
    * Misc fixes to campaign

    Remnant
    * Remnant levels have been corrected
    * Improvements to the UI

    mercredi 29 juin 2011

    Crysis 2 : CryEngine 3 sandbox disponible

    Le titre en dit déjà long et c'est après la sortie du patch directX 11 que Crytek met en ligne son editeur de maps (cartes) pour ceux qui n'auraient pas trop comprit j'explique. Crysis permet, depuis le premier opus, de créer ses propres maps qu'elles soit multijoueur ou solo à l'aide d'un éditeur de maps très très complet. Vous pouvez le récupérer sur MyCrysis.com. Mais mais comme les gros gourmands sont tous allés en même temps sur le site, les serveurs n'ont pas tenu voila, faudra attendre.

    mardi 14 juin 2011

    Dungeons & Dragons : Mise à jours sortie

    C'est surement après plusieurs requête de joueur furaxe à cause des bugs, que les développeurs de Bedlam Games et Atari ont décidés de se bouger le cul pour nous offrir ce patch très complet. Pour l'instant comme je n'ai pas le changelog donc je peux pas dire ci il est efficace attendons un peu.

    dimanche 1 mai 2011

    Fallout New Vegas : Patch secours

    Bethesda vole au secours des joueurs de Fallout : New Vegas qui ont fait la mise à jours 1.3. Ouai une soit disant mise à jours prévu pour corriger les bugs mais qui en faite à fait planter le jeu complètement. Mais bon, les développeur sont sur le coup et prévoient de sortir un nouveau patch pour parer à ce problème. Donc une seul chose à faire patienter.

    Portal 2 : Patché

    Amateur de casse tête et en particulier du jeu Portal 2 ce message vous concerne. Valve annonce qu'un patch a été mise en ligne pour Portal 2, visant à corriger tous les bugs...les plus chiants. Le bug majeur qui a été réparé est le alt+tab. En effet si vous passé assez souvent du jeu a votre bureau il se peut qu'il y'ait un plantage graphique, rien de très méchant mais qui énerve assez. Sinon vous pouvez retrouver le changelogs juste en bas.

    Changelogs :
    Fixed: Occasional crash after Alt-Tab/minimizing or running in a window on certain graphics hardware.
    Fixed: Crashes and/or graphical glitches after changing video settings without exiting game
    Fixed: Player stuck at the beginning of Chapter 6
    Fixed: Crash attempting to use other weapons (e.g. mods) with Portal 2
    Fixed: Mouse cursor doesn’t highlight UI elements in game on Mac OSX
    Fixed: Numerous localization bugs and improvements (also added Czech and Turkish localized text)
    Fixed: Overflow bug in keyvalues
    Fixed: Voice functionality regression (voice again enabled by default)
    Fixed: Joystick now defaults to off in order to avoid issues with non-joystick hardware that registers itself as a joystick
    Fixed: French sentences are not wrapping correctly in subtitles and commentary
    Improved: Handling of Mac OSX crashes
    Improved: Updates and bug fixes to Robot Enrichment
    Improved: Reliability on unsupported Intel Mobile Series 4 Express chipsets
    Removed: Unsupported console commands (“retry”, “switch_teams”) that caused problems if used

    lundi 20 décembre 2010

    Gran Turismo 5 : Patch 1.05 disponible

    Quelques problèmes avec Gran Turismo 5 ? ne vous inquiété pas Polyphony Digital a pensez à vous. Vous pouvez désormais vous relaxer en attendant de télécharger les 608 Mo qui sont destinés à réparer tous les petit problèmes et tous les bugs du jeu.

    dimanche 5 décembre 2010

    Need for Speed Hot Pursuit : Et un deuxième patch

    Alala pauvre joueur de Need for Speed Hot Pursuit qui, comme tous le monde, on prit tout leur temps pour télécharger le premier patch espérant quelques améliorations. Mais voila que Criterion annonce qu'un autre patch est déjà en préparation pour corriger les erreurs oubliés dans le premiers. De quoi leur dire "Mais putin vous pouviez pas le faire dans le premier ?". Je sais l'envie vous démange, pour vous calmé voici le changelogs qui, on l’espère corrigera tout un bonne fois pour toute.

  • Groundcover Graphical Errors: When alt-tabbing, the groundcover would start to corrupt, causing random tree images to appear all over the screen.

  • Controller Configurations: On some machines controller configurations that have been set up for wheels, pads, etc are not saving correctly to a configuration file. This is now fixed.

  • Rare crash when entering the Career map screen: The game sometimes crashes when entering the Career map screen quickly after booting the game.

  • Rare crash when streaming graphical data.

  • Steering response reported as having large dead zone.

  • Player car engine volume too low.

  • Crashes affecting players with AMD / ATI Radeon graphics cards if they have overridden the AA settings in the control centre happens when players pick an event in the map screen prior to the car select. AMD/ATI has said this will be fixed in the next release of AMD’s drivers (10.12) around the second week of December.

  • Pour l'instant pas de date de sortie.

    mercredi 1 décembre 2010

    Fable 3 : Patch léger mais efficace

    Petit taille mais gigantesque action pour le patch à destination de Fable 3. Un patch de 5 Mo , oui vous avez bien vue 5 Mo proposant de résoudre et de corriger tous les bugs du jeu. Comparement au big patch de Battlefield Bad company 2.

    Le changlogs :

    Major Fixes
    • Sanctuary: Fixed numerous issues whereby Jasper would stop talking or whereby the world map would become unusable
    • Quests: Tabletop: The Hobbes may not spawn in the last area causing the player to be unable to progress
    • Quest: Tabletop: Online multiplayer: Player host is unable to vault off platform to Hobbe area
    • Quest: Tabletop: Player can become stuck behind some rocks
    • Quest: Tabletop: After defeating the hollowmen in the room with the lever the player is unable to progress
    • Quest: The Masquerade: Player can become trapped in Reaver’s mansion.
    • Quest: The Masquerade: Player can fall out of the world
    • Quest: GNOMES PART 1: Player can break script
    • Live: The players fall out of the world (FOOTW) when transitioning from Shifting Sands to The Veiled Path
    • Crash: Mourningwood guards audio
    • Crash: During the quest “Peace, Love and Homicide”
    Minor Fixes
    • General improvements to performance and frame rate
    • World: Online multiplayer: Fast Travel area does not extend from end of level the "The Hole" to go to Mistpeak Valley
    • World: Player can fall out of environment in Mistpeak Valley while in combat
    • World: After proposing marriage, Bowerstone Castle cannot be selected as family home.
    • World: If client repairs a house, the house goes from renting out to living in
    • World: Player can become stuck during Castle Battle after vaulting over sandbags near burning cart
    • World: Bowerstone Industrial: Player can fall off the world
    • World: a fix for existing or future FOOTW situations
    • World: Online multiplayer: No Particle Effects on Host Screen after Marrying another Player
    • Live: Orbs do not always show up
    • Live: Online multiplayer: Fixed an issue with sliding host in the sanctuary
    • Live: Fixed several issues relating to gifting and receiving gifts in local and online coop
    • Quest: Tabletop: Breadcrumb not leading to Demonic Chickens
    • Saves: Fixed a few issues that could cause a corrupt save game slot
    • World: Driftwood: Hero can become stuck inside of tree
    • World: Shooting a crate creates a duplicate crate
    • World: Black chicken in castle gardens flies straight up into the air for several seconds when kicked
    • Speech: Japanese: Reaver is missing VO in one quest

    mardi 30 novembre 2010

    Battlefield Bad company 2 : Big patch

    Qu'elle belle journée, comment faire chier au joueurs. Je sais on cherche les possesseurs de Battlefield Bad company 2, puis on mais en ligne une grosse mise à jour de 2,6 Go pour préparer le jeu à la futur escroquerie heu DLC.

    Le changelogs :
    Version PC :
    Acog and Red dot scope now equippable on MK-14 and G3.
    Fixed an issue where the Bullet Tracers wouldn't display.
    Fixed an issue where Play Now wouldn't work.
    Added Ticket Count for Conquest end of round.
    Added the server info to the objectives screen.

    Version Xbox 360:
    Across and Red dot scope now equippable on MK-14 and G3.
    Fixed a bug on PC where the G3 would do less damage than intended.
    Reduced VADS push back and damage to balance it with the ZU23.
    Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
    Reduced the reload time for Vehicle Countermeasures.
    Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
    Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
    Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
    Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
    Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
    Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
    Reduced all weapon damage to the MCOM by 50%.
    Fixed a C4 vs MCOM exploit on Atacama Desert.
    Fixed a bug with FOV when aiming the M1911.
    Lowered the close range damage of the AN94 to highlight its long range role.
    Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
    Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
    Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
    Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
    Slightly increased the damage of the UH6.

    dimanche 28 novembre 2010

    Pro Evolution Soccer 2011 : Patch disponible

    Voulant toujours faire plaisir à ses joueurs Konami, vient de mettre en ligne le patch 1.02 pour la version PC de Pro Evolution Soccer 2011. Pour améliorer l’expérience du jeu, Konami n'oubli aucun détail. Ce patch apporte des modifications dans le chant des supporters de certaine équipe, ce qui peut paraître insignifiant mais efficace, et d'autre petit modifications et amélioration au niveau du gameplay.

    dimanche 3 octobre 2010

    F1 2010 : Patch en préparation

    Codemasters nous informe qu'un patch sera disponible bientôt pour F1 2010. Il permettra de résoudre les problème rencontrés dans le jeu en majeur partie dû à l’IA (intelligence artificielle). Toutes les plateforme seront patché.

    mercredi 4 août 2010

    Borderlands : Mise à jour PC (Steam)

    Petite, heu... grosse mise à jour, de 300MB, pour Borderlands version steam. Elle permettra de corriger le problème avec les achievements. Vous pouvez vous relaxer maintenant.

    mercredi 7 avril 2010

    PlayStation 3 : Le Firmware 3.21 c'est du gâteau pour hacker Geohot !!!

    Il l'a fait, hacker Geohot a officiellement réussi à contourné la restriction de la mise à jour interdisent d'installer d'autre OS. Il nous l'avait annoncé il n'y a pas longtemps, nous félicitons se génie qui nous livre cette vidéo pour prouver son exploit.


    Mais comment a t'il fait ?

    Et bien ce petit malin à juste reprit la mise à jour 3.15 (le fichier PUP), qu'il à comparer avec la 3.21 pour voir ce qui bloque l'installation d'OS différents. Et la bingo, il l'a trouvé et il a supprimé la restriction. Pour l'instant il n'a pas encore diffusé de fichier mais sa ne tardera pas.

    jeudi 1 avril 2010

    Empire Total War : Patch 1.6

    Nouveau patch pour Empire : Total War. Ce patch devrai améliorer les problèmes rencontrés avec IA ou encore intelligence artificielle, et les autres petits bugs du jeu.

    Mots "clefs"

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