Affichage des articles dont le libellé est Patch. Afficher tous les articles
Affichage des articles dont le libellé est Patch. Afficher tous les articles

mardi 31 juillet 2012

Uplay : Faille de sécurité et mise à jour !!!

Olala, les ingénieurs de chez Ubisoft ne sauraient t-ils pas sécuriser le service Uplay ? D'après ce que j'entends depuis quelques jours il semblerait que......non. Laissez moi vous exposer le problème.

Lorsque vous, simple utilisateur lambda, avez installé le lanceur Uplay, vous vous êtes surement dits "Oh yeah that's all good", mais il faut savoir que ce petit lanceur comporte un faille énorme permettant à un individu mal-intentionné de contrôler votre ordinateur simplement et rapidement, lui aussi c'est surement dit "Oh yeah that's all good".

Mis à part ce petit trait d'humour, plus sérieusement cela comporte un réel risque pour vous et vos donnés. Nous pouvons remercier Tavis Ormandy, ingénieur en sécurité chez Google, pour avoir trouvé et avertis Ubisoft sur l'existence de cette faille. Ubisoft a déjà mit en ligne une mise à jour de son lanceur afin pallier à ce problème. Bref encore une affaire qui entache l'éditeur de jeux.

mercredi 18 juillet 2012

Uncharted 3 : Bientôt patché en 1.13

Naughty Dog ne laisse pas tomber ses jeux surtout quand c'est un Blockbuster comme Uncharted 3. La firme annonce la sortie d'une mise à jour (patch 1.13) prévu pour le 14 Aout, du moins dans un vague 14 Aout, si tout se passe bien avec quelques nouveautés à prévoir. Le mystère plane encore sur ce qui nous attends. Donc tenez vous prêt !

samedi 26 mai 2012

Modern Warfare 3 : Patch 1.15 et 1.13

Infinity Ward et Sledgehammer Games, sortent un patch pour la version PC et la version PS3 de Modern Warfare 3. Je vous rassure comparement aux gros patchs bien lourds que l'on a l'habitude de télécharger celui-ci est très léger, vue qu'il n'apporte que quelques changements mineurs.

PC Patch 1.13

Fix for mismatching files error between DLC and Non-DLC owners

PS3 Patch 1.15

- 400 new ranks included in 5 new prestige levels
- Dead Man’s Hand reduce explosive radius
- Dragunov rebalance
- Fixed DS/SRP issue with Specialist class
- Blast Shield Buff in hardcore modes
- Fixed an issue where some “Defense” kills were not incrementing on the leaderboard
- Fix for rapid fire glitch

- Increased damage reduction for Blast Shield in Hardcore modes
- Fix for Kill Confirmed - Update the player score before updating the team score
- Competition Mode added to System Link


Désolé pour les petits amateurs du glitch rapid fire cette mise à jours comble la faille du jeu.



samedi 10 décembre 2011

Driver San Francisco : Changelog du patch

Pour les joueurs de Driver San Francisco, version console, qui ont vu leur jeu nouvellement patché, voici ce que les gars et les filles d'Ubisoft vous ont offerts. Attention changelog en Anglais.



GAMEPLAY CHANGES

Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.
Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions

IMPROVEMENTS

Added additional statistic synchronisation points so website statistics more closely match current progress.
Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer.
Improved traffic variety in freedrive after game completion.
Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety.
Online: Improved player icons and vehicle images loading.
Online: Reduced lag/teleport issues observed when players join a session.
Online: Improved reward images display when increasing multiplayer LVL.
Online: Improved session join score by re-assessing it if the leading player disconnects.

FIXES

Fixed single-frame camera cuts evident in some film-director replays.
Fixed progression display of "connoisseur" achievement in the game "Achievements" menu under "Extras".
Fixed progression display of all fine-grain (>25 steps) achievements in the game "Achievements" menu under "Extras".
Fixed a specific case of NAN values being sent in game to web data.
Online: Fixed waiting screens displaying the next mode name incorrectly.
Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.
Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.
Online: Fixed crash on returning to the main menu from online under certain conditions.
Online: Fixed player being disconnected from in-game party under certain conditions.
Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour.
Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease.
Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.
Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.
Online: Fixed occasional crash during CTF gameplay.
Online: Fixed issue where the incorrect player name could be displayed on the profile screen.
XBOX 360 ONLY: Online: added LVL banding filter to Free For All matchmaking to improve matchmaking (already implemented on PS3).

samedi 3 décembre 2011

Uncharted 3 : Patch 1.02

Naughty Dog aime bien ses joueurs, et pour que l'on ai plus de probleme avec Uncharted 3 : L'Illusion de Drake voici un patch assez sympa.




*Single Player*

General
  • Movie cutscene viewer added (in the Bonuses menu, Single-Player only)
  • Technical

  • Fixed the missing Motion Blur effects (for Single Player only)
  • “Alternate Aim Settings” added to the Options menu under Camera options (for Single Player only)
  • *Multiplayer*

    General

  • Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default
  • Gameplay

  • Medal streaks won’t reset if the host migrates to another user
  • Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.
  • Allow grenade throw while scoped
  • Tuned Pull Down range from 1.5 meters to 2.0 meters
  • Lowered the player running speed when players run ‘n gun by approximately 15%
  • Slightly increased the turn radius of run ‘n gun
  • Slightly decreased the turning speed during Sprint
  • Technical

  • Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches
  • Fixed several cinema crashes
  • Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode
  • Fixed certain cameras in Kick Offs and Pull Downs
  • Fixed a late join skin bug with locked content
  • Fixed a split-screen Buddy treasure pickup bug
  • Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats
  • User Interface

  • Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab
  • Added a Facebook Sign Out option
  • Added the Add Friend functionality in the Facebook tab
  • Fixed voice icon for mics not appearing in Matchmaking lobby
  • Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats
  • Fix for not displaying the entire Online ID within the “Players” column of any leaderboard.
  • Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.
  • Server

  • Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)
  • Players no longer able to join party that is already in Matchmaking
  • vendredi 25 novembre 2011

    Battlefield 3 : Patché

    Ils l'attendaient comme l'arrivé du Messi, le path, qui réglera la majeur partie des problèmes rencontrés dans Battlefield 3, est là. DICE à mit en ligne son path qui pèse pas très lourd 430 Mo, mais le changelog quand à lui est très lourd voir complet.

    Visuals, Stability and Performance Fixes:

    • General performance and loading time improvements
    • “Black Screen” fix for an issue occurring on some PC Configurations
    • Stereo and Rendering Support for Nvidia and AMD Graphics Cards
    • Adjusted the “stuttering” encountered on some PC configurations.
    • Fixed several Crashes when joining MP and Co-Op sessions
    • Fixed multiple problems when using multiple monitors (Eyefinity / Surround). 
    • Fixed visual corruption issues on certain Nvidia Cards
    • Improved loading times for certain textures
    • Added console command “GameTime.MaxVariableFps” to limit max FPS
    • Added console command “UI.DrawEnable” to hide UI for screenshots / videos

    Balance and Gameplay Adjustments

    • Fixed a problem with high speed mouse movement
    • Added back some missing Growlers on Kharg Island Conquest Large
    • Added back EOR sound for SQDM and TDM
    • You should no longer be able to damage a friendly vehicle when sitting in an open position
    • Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
    • Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
    • You should no longer spawn too close to enemies in TDM and SQDM
    • Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
    • Fixed a problem with revived players not suffering suppression
    • Fixed a problem with the camera when being revived in COOP
    • Added joystick deadzone setting
    • Fixed sound for when climbing ladders
    • Fixed an issue with some weapon sounds in first person
    • Fixed a swim sound loop error
    • Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
    • Increased the damage of Helicopter Miniguns against jeeps.
    • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
    • Increased the damage of the 44 Magnum slightly.
    • Increased the range and minimum damage of the .357 Round from the MP412 Rex.
    • Increased the range of all .45cal and 9mm weapons.
    • Slightly increased the range of the P90 and MP7 and PDW-R.
    • Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
    • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
    • Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
    • Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
    • Increased the damage and range of the 40mm BUCK rounds.
    • Reduced the damage .50cal weapons do against Helicopters.
    • Updated T90 canister shell tweaks to match Abrams canister shells 
    UI Changes (PC)
    • Added round duration and ticket summary at EOR
    • Advanced squad polish – should be more intuitive
    • Significant changes to the Join Squad functionality (see below)
    • Fixed a problem regarding keybindings while playing
    • You should now get a better error message when being disconnected via Battlelog

    Server

    • EOD Bot exploit fix
    • Several crash fixes
    • Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
    • Improved team kill kick configuration
    • Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


    Profile

    • Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
    • User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
    • Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


    Squad

    • Removed FIND ME A SQUAD option
    • Allow players to join empty Squads alone, thus having 1/4 squad members
    • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
    • Disable Privacy flag when 1 man squad
    • Reset Privacy flag from Private to Public when squad drops to 1 player
    • All occupied Squads will now show up colored blue on the Squad Selection screen
    • Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
    • Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text

    vendredi 11 novembre 2011

    Resistance 3 : Patch 1.05

    Certains l'auront déjà fait, mais d'autre non, la mise à jour de Résistance 3 est là. Insomniac Games vient corriger quelques bugs de son jeu phare, faire quelques améliorations et apporter deux nouvelles cartes multijoueurs nommées Creek et The Granery. Vous pouvez retrouver ci-dessous le changelog.

    Deathcam:
    * Update and bug fixes to the deathcam system

    Network
    * Updated Network error messages
    * Several performance updates to fix network lag
    * Improved load times for friends list
    * Refined Hero movement for improved network syncing

    Lobby
    * Fixed issues related to the game host quitting out of a private game
    * The host will no longer lose the ability to start the game after completing a match and returning to the lobby

    Matchmaking
    * Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
    * Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
    * Improved team balancing

    UI
    * Cleaned up overlapping text fields in the UI
    * The icon for “Double Bird” is now consistant across all menues
    * Fixes to the HUD while playing in Immersive mode

    Party
    * Party is no longer allowed to create and enter a game with no opposing team
    * The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.

    MP Gameplay
    * All equipment and abilities are now purchasable at level 60
    * Players will no longer spawn invisible to other players
    * Suicides award enemies kills if the player is still wounded from their damage
    * Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
    * Split screen players will no longer be on seperate teams
    * Players bodies will no longer hold onto weapons after being killed
    * Change to Chain Reaction final node time
    Abilities
    * Leaper Corpse will now spawn fewer leapers
    * The bubble shield will now disapear when the EMP is used against it.
    * Dash now gives more consistent feedback when the player is unable to use it
    * The players head will no longer vanish when killed while performing a taunt
    * Assassin no longer displays the user as a friendly on the radar for DM games
    * Players will no longer lose berserks and abilities after playing a number of match making games
    * The player will no longer spawn with different genades than what was placed in the primary slot through grenadier
    Weapons
    * The mutators secondary’s will deal damage regardless of the surface to which it is applied
    * Marksman turrets will function properly regardless of the surface to which it is applied
    * Wildfire lock-on disabled in between shots in MP

    Art
    * Misc art, collision and volume fixes
    Loc
    * Localization fixes and updates

    Move
    * Improved the Move’s aim mechanic

    Coop
    * Several bug and crash fixes
    * Co-op player can now watch videos normally
    * Fixes to progression stopping issues while playing campaign in coop

    3D
    * Fixed the loading screen for 3D
    * Tracker footprints now appear for both eyes

    Campaign
    * Misc fixes to campaign

    Remnant
    * Remnant levels have been corrected
    * Improvements to the UI

    mercredi 29 juin 2011

    Crysis 2 : CryEngine 3 sandbox disponible

    Le titre en dit déjà long et c'est après la sortie du patch directX 11 que Crytek met en ligne son editeur de maps (cartes) pour ceux qui n'auraient pas trop comprit j'explique. Crysis permet, depuis le premier opus, de créer ses propres maps qu'elles soit multijoueur ou solo à l'aide d'un éditeur de maps très très complet. Vous pouvez le récupérer sur MyCrysis.com. Mais mais comme les gros gourmands sont tous allés en même temps sur le site, les serveurs n'ont pas tenu voila, faudra attendre.

    mardi 14 juin 2011

    Dungeons & Dragons : Mise à jours sortie

    C'est surement après plusieurs requête de joueur furaxe à cause des bugs, que les développeurs de Bedlam Games et Atari ont décidés de se bouger le cul pour nous offrir ce patch très complet. Pour l'instant comme je n'ai pas le changelog donc je peux pas dire ci il est efficace attendons un peu.

    dimanche 1 mai 2011

    Fallout New Vegas : Patch secours

    Bethesda vole au secours des joueurs de Fallout : New Vegas qui ont fait la mise à jours 1.3. Ouai une soit disant mise à jours prévu pour corriger les bugs mais qui en faite à fait planter le jeu complètement. Mais bon, les développeur sont sur le coup et prévoient de sortir un nouveau patch pour parer à ce problème. Donc une seul chose à faire patienter.

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